The Hind End of Space

RSS
May 9

mpgauge:

Kamille hovers next to Four and persuades her to break her brainwashing. She hops out of the Psyco Gundam and she’ll be an available pilot for our team later on, cool! If I’d destroyed the Psyco Gundam instead, she would have died here.

Fun fact: I forgot to remove the ZZ Gundam’s Minovsky Craft after the previous stage. In this game, the Minovsky Craft doesn’t add flight capability to a unit, it instead sets the unit to have both flying and walking capability. That means putting the Minovsky Craft on a flying-only unit will allow it to hover along the ground and take advantage of terrain defense. However, unlike later games, this item DOESN’T increase your air or ground aptitude. This means that the G-Fortress here (the ZZ Gundam’s plane mode) still has a ground aptitude of E rank, the worst. This gets averaged with Kamille’s A rank for a total aptitude of a C rank. Terrain defense or not, it’s better off in the air anyways. That doesn’t mean it isn’t funny to see a plane so close to the ground.

Meanwhile, Keith picks up this hidden item, a one-of-a-kind ALICE. I have no idea what that acronym stands for. I think it’s some kind of aura computer from Dunbine.

ALICE is from Gundam Sentinel. It’s the AI system installed on the S Gundam. SRW4 is the only SRW game to feature Gundam Sentinel.